Galactic Civilizations 3 is a mechanically and conceptually absolutely conservative game that is fundamentally different from GalCiv 2. It’s a challenging space game with sandbox, campaign mode and multiplayer, where you can create your own fractions or choose between several civilizations.
In short, everything is similar to Civilization Sid Meier, which is happening in the universe. GalCiv 3 is similar to the Master of Orion II in terms of anachron classics that everyone likes to listen to. The authors emphasize that Galactic Civilizations 3 is so complex that it unquestionably requires a 64-bit version of Windows to overcome the RAM limit that limits the number of players in the game and the size of the map.
This is the only way to make a party with 128 fractions on a single map, the average match on a map of small or medium size with 3 opponents lasts for 5-6 hours and that each class (larger galaxy, more opponents) exponentially increases. With the maximum number of opponents and the big map, the party can take up to four months!
Improvement compared to the previous galactic games is a complex system for designing ships that combine cosmetic parts and armed-utilitarian systems, creating ships of your dreams, all within the framework of the specific style of the faction you run.
The previous GalCiv games were full of situations in which you, after the colonization of some planet, chose between three offered approaches to the problem, each of which had limited, local consequences. Galactic Civilizations 3 extends this system and gives it global connotation and widespread influence on the character of the empire (benevolent, pragmatic and malevolent) of which bonuses are unlocked in a similar way.
There is no spy in the game for now, and some other systems will be added to future DLCs. Galactic Civilizations 3 is richly produced, finely torn, thousands of times seen and a thousand times played the 4X title in 2015.