Skyshine’s BEDLAM Download
Skyshine’s BEDLAM is a tactical rogue whose authors are fond of wanting criticism and players to understand it as a post-apocalyptic FTL derivative. Skyshine’s BEDLAM is a strategic turn-based strategy game set in a post-apocalyptic wasteland. At first glance, everything is there, great visual aesthetics, will enchant you right now.
The story of adventurers who in a massive mothership drive from overbearing megalopolis and cross a spacious wasteland in search of the promised land. Between you and the mystical Aztec City stands a burned country where the beaches are mutants, gangs, rebellious robots and everything you can imagine.
The similarities with FTL games are reflected in the point-to-point mapping system, and the surprises that give you every step of the way, as well as in the resource mechanics around which your expedition survives. Your vehicle consumes oil, and its passengers are flesh, and these resources are rapidly decreasing with every mile.
You can complement them in a number of ways: fighting with aggressive wastelands, trading with less aggressive natives, finding resource depots, or resorting to popular mini-adventures. This striking strategic segment of your business is complemented by a tactical component in which the isometric mapping is shot with mutants, cyborgs, marodies, robots, or some of the mini-bosses that wasteland is packed with.
In addition to a thousand and anonymous passengers who function as a regular resource, you have an adventurous crew in your massive truck dump. You will target the crew in a tactical maneuver that copies elements of the new XCOM and Banner Saga, on which engine the game is actually based. There are four classes of operatives: sniper, tank with shield, revolver and shotgun man.
For each of them, different values are in the range of range of movement per move and rules for opening fire.
The combat system is completely dissipated by a fixed limit on two actions per move on both sides – no initiative, no variables depending on class, skill and level. In each move you can take two moves, two attacks or one attack and one movement, not one per unit, but in total.
This system does not allow any special tactical skills or combat with the plan, primarily because of the random space you and your opponents on the combat map. The first few moves will usually be reduced to the vulnerability of vulnerable snipers, and their 2 HPs can by one attack remove each and every one of the weakest opponents.
Tactical fighting is therefore random and heavy for the wrong reason, instead of a cunning adversary, you will lose through stupidly compromised mechanics and RNG. You have the ability to activate a special weapon and a dozen system, which varies from nuclear power to upgrading HP units, and can somewhat remedy an unfavorable situation.
Unfortunately, each of these Specialized consumes valuable battery that is also used to upgrade dozer: less consumption of oil and meat, faster recovery of the wounded operatives … Players and gaming communities object to the game is that the calculation of the final Boss who must win four times to finish the campaign. Skyshine’s BEDLAM you will love or be frustrated because of its specificity.