The Elder Scrolls Online: Tamriel Unlimited for PlayStation 4 I experienced with a mix of curiosity and mild resentment. I was told two things, as TESO survived a redesign in a form that does not require a monthly subscription fee, and how that shape works when enjoying the armchair.
The first addition is economical and comes in the form of an in-game store, which has the most modern MMOGs, where you can buy a variety of cosmetics and horses. This in Tamriel is roughly poorer and there is nothing important in it that can give you some tangible benefits to the game, but this perceptible Bethesda fears will surely disappear in the coming months.
Forum makers are always ready to prove that someone has sold and stole the community and some things have to be gradually dosed. The second change is of a conceptual nature and concerns the possibility of theft and NPC attack, which put you on the side of the law and raise the price of your head, which automatically gets you out of the wallet when it looks at you at last.
So, something we’re accustomed to from the offline (TES) Elder Scrolls game is finally there in the online version. There is still no option for players to play hunters, but this is announced for a future patch. The game-pad control system is very well suited for combat due to its relatively simple control system, but it is a bit weird if you play as a healer.
Unfortunately, the social aspect of the game and communication with other players is practically impossible if you do not enter the console in the console. The lack of opportunities for easy and easy co-ordination is probably the reason why a huge percentage of players play solo, find a group of instructors who know what this is really about art.
The visual side of the game does not look like something anyone can delight. Even for console concepts, the graphics are not sufficiently pricked, primarily in the sense of the sensation that is noticeably poor. But that’s why everything runs smoothly, and the loading and crawling of the terrain is lightning, even in the case of cities with a very complex architecture. Obviously, there was a balance between appearance and comfort, which was established in a pragmatic and efficient way.